Crowd Rush is a complete single-file 3D game inspired by the Count Masters and Mob Control genre. I built it as one HTML file: no build step, no server code, no database, no framework, no npm install. You drop it on any web host that serves HTML and your players can start growing crowds, smashing gates, and crushing bosses on their phones in seconds.
Because the entire game is one HTML file, hosting cost is whatever you already pay for a static server. Shared cPanel, VPS, Vercel, Netlify, GitHub Pages, Cloudflare Pages, any of them work. No server-side runtime, no MySQL, no cron jobs, no PHP. Three.js r128 loads from three CDN fallbacks (cdnjs, jsdelivr, unpkg) so ad-blockers and private DNS won't kill the load.
Every mesh is generated in code: no external assets, no sprite sheets, no audio files. The sky dome is a gradient canvas texture. The ground is a striped canvas with lane markers. Trees, blades, walls, stairs, boss, all procedural geometry. Sound effects are synthesized live with the WebAudio API. This keeps the download tiny and the visual style consistent.
Standard and extended licenses both include a white-label ready structure. Every color lives in a single PALETTES array at the top of the file, the shop and power arrays are one edit away, and the entire game runs inside one wrapped closure so you can drop it into any page without polluting globals. Rebrand it, retitle it, add your own logo, or bundle it into a bigger site in minutes.
Play the live demo above before you buy, then drop the file on your own host and ship in the same afternoon.
index.html to any folder on your web host.That is the entire install. To rebrand, open index.html, edit the PALETTES array for colors, the SKINS and UPS arrays for economy, and the HTML title tag for the brand.