Crowd Rush v2.0 - 3D Crowd-Runner Game (Single HTML File)

v2.0.0 48 views 0 downloads html5 game, 3d game, three.js, mobile game, single file, browser game, crowd rush, count masters, mob control, casual game, hypercasual, arcade, javascript

Turn any web host into an addictive 3D crowd-runner arcade

Crowd Rush is a complete single-file 3D game inspired by the Count Masters and Mob Control genre. I built it as one HTML file: no build step, no server code, no database, no framework, no npm install. You drop it on any web host that serves HTML and your players can start growing crowds, smashing gates, and crushing bosses on their phones in seconds.

Everything a modern mobile arcade should have

  • Portrait-first 3D gameplay that runs 60fps on mid-range phones, with touch and mouse steering.
  • 10 hand-tuned color palettes that rotate every level: Twilight, Ocean, Sunset, Meadow, Cherry, Deep Space, Golden Hour, Aurora, Berry, Emerald. Sky, ground, obstacles, trees, and enemies all recolor per level.
  • Rebalanced gate logic: additive gates (+ and -) dominate the flow so growth feels earned. Multiplier gates (x2 and x3) show up rarely and always paired with a tempting negative, so every choice matters.
  • Boss battle every 5th level with a unique stomp attack, health bar HUD, and stronger payouts.
  • Combo streak system: chain positive gates and cash in a coin bonus at level end.
  • Star ratings from 1 to 3 per level, saved to local storage so replays feel meaningful.
  • Perfect run bonus: clear a level without losing a single unit for a fat coin payout.
  • Full shop economy: three upgrade tracks (Crowd Start, Rapid Fire, Coin Rush), six unlockable skins, and three powers (Shield, Piercing Arrows, Second Wind revive).
  • Persistent progress via localStorage: coins, unlocked levels, upgrades, powers, skins, and star scores all survive a reload.

Zero-dependency, zero-cost hosting

Because the entire game is one HTML file, hosting cost is whatever you already pay for a static server. Shared cPanel, VPS, Vercel, Netlify, GitHub Pages, Cloudflare Pages, any of them work. No server-side runtime, no MySQL, no cron jobs, no PHP. Three.js r128 loads from three CDN fallbacks (cdnjs, jsdelivr, unpkg) so ad-blockers and private DNS won't kill the load.

Premium look, procedural everything

Every mesh is generated in code: no external assets, no sprite sheets, no audio files. The sky dome is a gradient canvas texture. The ground is a striped canvas with lane markers. Trees, blades, walls, stairs, boss, all procedural geometry. Sound effects are synthesized live with the WebAudio API. This keeps the download tiny and the visual style consistent.

Designed to be branded

Standard and extended licenses both include a white-label ready structure. Every color lives in a single PALETTES array at the top of the file, the shop and power arrays are one edit away, and the entire game runs inside one wrapped closure so you can drop it into any page without polluting globals. Rebrand it, retitle it, add your own logo, or bundle it into a bigger site in minutes.

What you get

  • index.html: the complete game, 68 KB.
  • README.txt: setup, feature list, customization notes.
  • LICENSE.txt: standard and extended terms.
  • Lifetime updates and marketplace support.

Ideal for

  • Indie publishers who want a ready-to-ship hypercasual title.
  • Marketing sites that need a sticky interactive demo.
  • Ad-network testers looking for a "fake ad" style mini game to A/B.
  • Web dev portfolios showing off procedural 3D work in the browser.

Play the live demo above before you buy, then drop the file on your own host and ship in the same afternoon.

Share: 𝕏 Twitter in LinkedIn 💬 WhatsApp
Any web host that serves HTML: shared cPanel, VPS, Vercel, Netlify, GitHub Pages, Cloudflare Pages, S3, whatever. No PHP, no MySQL, no cron, no build. First page load fetches Three.js r128 from CDN (three fallbacks included), everything else is client-side.
  1. Unzip the package.
  2. Upload index.html to any folder on your web host.
  3. Point your visitors at the URL.

That is the entire install. To rebrand, open index.html, edit the PALETTES array for colors, the SKINS and UPS arrays for economy, and the HTML title tag for the brand.

Crowd Rush v2.0 - 3D Crowd-Runner Game (Single HTML File)

v2.0.0
Featured New White-Label B2C (for consumers)
Best fit: Built for end consumers, storefronts, booking apps, personal productivity, and everyday digital experiences.
€5.00
One-time purchase · No subscription
License Options
Standard License
Use for 1 project
€5.00
Extended License
Unlimited projects + resale
€15.00
Versionv2.0.0
CategoryWeb Apps
Downloads0
Last UpdatedJul 27, 2026
Selleradmin
3+ years free updates & security patches included with purchase.

Customer Reviews

No reviews yet, be the first!
Log in or register to leave a review. (Download required.)
SevinOS